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theta graph : ウィキペディア英語版
theta graph

In computational geometry, the Theta graph, or \Theta-graph, is a type of geometric spanner similar to a Yao graph. The basic method of construction involves partitioning the space around each vertex into a set of ''cones'', which themselves partition the remaining vertices of the graph. Like Yao Graphs, a \Theta-graph contains at most one edge per cone; where they differ is how that edge is selected. Whereas Yao Graphs will select the nearest vertex according to the metric space of the graph, the \Theta-graph defines a fixed ray contained within each cone (conventionally the bisector of the cone) and selects the nearest neighbour with respect to orthogonal projections to that ray. The resulting graph exhibits several good spanner properties
.〔.〕
\Theta-graphs were first described by
Clarkson〔K. Clarkson. 1987. Approximation algorithms for shortest path motion planning. In Proceedings of the nineteenth annual ACM symposium on Theory of computing (STOC '87), Alfred V. Aho (Ed.). ACM, New York, NY, USA, 56–65.〕 in 1987
and independently by
Keil〔Keil, J. (1988). Approximating the complete Euclidean graph. SWAT 88, 208–213.〕 in 1988.
==Construction==

\Theta-graphs are specified with a few parameters which determine their construction. The most obvious parameter is k, which corresponds to the number of equal angle cones that partition the space around each vertex. In particular, for a vertex p, a cone about p can be imagined as two infinite rays emanating from it with angle \theta = 2\pi/k between them. With respect to p, we can label these cones as C_1 through C_k in an anti-clockwise pattern from C_1, which conventionally opens so that its bisector has angle 0 with respect to the plane. As these cones partition the plane, they also partition the remaining vertex set of the graph (assuming general position) into the sets V_1 through V_k, again with respect to p. Every vertex in the graph gets the same number of cones in the same orientation, and we can consider the set of vertices that fall into each.
Considering a single cone, we need to specify another ray emanating from p, which we will label l. For every vertex in V_i, we consider the orthogonal projection of each v \in V_i onto l. Suppose that r is the vertex with the closest such projection, then the edge \ is added to the graph. This is the primary difference from Yao Graphs which always select the nearest vertex; in the example image, a Yao Graph would include the edge \ instead.
Construction of a \Theta-graph is possible with a sweepline algorithm in O(n \log) time.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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